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| StuffKidsLikecom - Home BoardGamesUSAcom Games Scifi Fantasy Games| Showing 0 - 4 of 4 Results |
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| Showing 0 - 4 of 4 Results |
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Professor Noggin Earth Science Card Game $8.99 Learn about the volcanoes, thunderstorms, and the crust of the earth as Professor Noggin tests your knowledge on Earth Science.
Beam Me Up Card Game $7.99 It's the Annual Alien Conference and the aliens are stuck on the moon without transportation. This is your chance to take an alien home! Maybe not your home... but it's your job to get the aliens back to their home planets. In this trick-taking card game the highest card wins the round. Call out Beam Me Up when you have collected three aliens from the same home planet and a Space Racer will come to the rescue. The player who send the most aliens home by the end of the game wins the title of Star Space Traffic Controller! Contents: Instruction booklet, 65 cards (9 Space Racer cards, 56 alien cards) and 4 sets of colored card holders (12 in total). 2 to 4 Players. Ages 6 and up.
Gem Quest Board Game $27.99 In an ancient time and place... ...all the lands were blanketed with peace, tranquility, and kinship in the realm referred to as "The Known". The wisdom of ages gone by ruled The Known. New discoveries and added insight were cherished and dutifully added to the existing lore in an effort to forward civilization toward perfection. Advancements in the fields of science, philosophy, and skilled physical abilities were treasured as precious assets. The gifts derived from the land-fire, water, earth and the ethereal gifts from the skies-were revered and held sacred.The most significant of these discoveries were carefully guarded by the Seelie Powers, an assembly of intellectuals from the Four Great Clans - Celshon Nar, Erlon Drez, Lushain, and Mer Lillon. These clans were dedicated to the evolution and protection of The Known. The clans represented all that was light and good, and they saw to the well-being of everything that was within their charge. The Seelie Powers stored all discoveries and breakthroughs in knowledge and philosophy within "The Vessel of Truth". The Vessel was an amorphous entity that was impossible to touch or hold.Its volatile and priceless contents were accessible only to clans whose stones orbited around The Vessel's sacred presence. Circling around The Vessel, were four Clanstone Gems, each representing one of the Four Great Clans. Each clan embraced and guarded an element of The Known: Earth, Air, Fire, and Water.
King Me Board Game $19.99 With the announcement of the King's retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! it will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown! Ages: 8 and up 3-6 players
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